Agrippa: Resurrection Edit
The defeats at Blodsburg and Hibernia and the containment of the Morpheon Tempestaus breach set back Morpheus Vrool’s plans centuries. But he has not idled away the years, and has launched a new strategy to resurrect the hopes of victory for Chaos in the Agrippa Sector. A new breach has been opened by stealth, and a double-pronged attack is being launched. Can the Agrippa Sector stand?
Agrippa: Toronto Edit
The Toronto battle will be held:
- Saturday March 1, 2008 9:00 am start
- Trinity Presbyterian Church - York Mills
- 2737 Bayview Ave
- Entry $5
Drinks available for $1, and there will be a raffle, so bring along a little extra cash.
Morpheous Vrool has arranged a breakout on the agricultural world of Kraff, which would open a new front in the Agrippa sector. However, before the plan could come to fruition the crew of the rogue trader Arabella stumbled across the plot, and managed to send warning to the Twelver Chapterhouse on Ignatius.
Magnus the Pious, Centurio Cohors Quintius, quickly assembled what forces he could, and jumped for Kraff. Backed by the forces of Canoness Talida and bolstered by Guard regiments from various core worlds, the Imperium is ready to try and put a bung in Vrool’s plans.
But Vrool’s plan is subtle, and his lieutenant, Indra the Deceiver, has been whispering in the ears of the Imperium’s defenders. Who can Magnus and Helena truly trust when the time for battle comes?
The Forces Edit
The Agrippan Imperium
- Christian Cameron -> Contstantine Dukas, Magnus the Pious, Cohors Quintius Miles Rufus Astartes
- Chris Stephenson -> Canoness Talida
- Chris Ryall -> Inquisitorial
- Allan Lougheed -> Hibernians
- Brad -> Dummonians
- Leslie Hammond -> 34th Naval Security Detachment
- Gary Bento -> Guard
- Jim Kuhn -> Guard
The Forces of Disorder
- Cole Cioran -> Indra the Deceiver
- Peter Chapman -> Scwartzchilde
- Reid Chapman -> Vrools Own
- Steve Sandford -> Drak Seth
- Tony Davidson -> Lost and the Damned
- Liam O’Brien -> Thousand Sons
- Royce Calverly -> Khorne
- Will Brezinski -> Guard
With fifty thousand points points on the table, it took eleven hours to play the game out to its conclusion at the end of turn six. A brave assault by Constantine Dukas, Magnus the Pious, and the forces of Canoness Talida forced the center and took retook the cathedral, and sealed the breach under heavy assault. However, the rampaging forces of Chaos, particularly the Khorne Berserkers, Thousand Sons, and the Lost and the Damned secured several strategic objectives, and massacred much of the guard sent in to stem the tide.
But the rift is closed, and Vrool's forces must hold out until they can be retrieved by forces from the Nostril of Terror...
|9:00am||Doors Open||Be there, army and list in hand, breakfast eaten, and ready to set up|
|9:00 – 10:00||Setup||Upon entry all players will help get the tables set up in the configuration that we’ll post beforehand, then help get the terrain set up.Once the terrain is set up you can unpack your army in your designated spot. Once you’re set up tend to whatever needs you must, as we will not break from
10:00 until 12:30
|10:00 – 10:30||Deployment||Each side has 15 minutes for deployment; Chaos deploys first and takes first turn.|
|10:30 – 10:40||Planning session|
|10:40 – 12:30||Play|
|12:30 – 1:00||Lunch||Brown bag your lunch in so that we can all eat quickly and carry on.|
|1:00 – 3:00||Play|
|3:00 – 3:30||Break, Raffle||Approximate|
|3:30 – 6:00||Play|
|6:00 – 6:30||Dinner Break||Again, brown bag it|
|6:30 – 8:00||Play|
|8:00 – 9:00||Take down||Experience shows it takes a while to pack up one of these games|
|9:00 -||Post Game Drinks|
Agrippa: Italy Edit
When: Thursday February 29th, 2008 Where: Italy
Vrool's forces strike at Imperial forces stationed on the moon of Hibernia. Is this just a diversion to distract attention, or the beginning of a new attempt at a breakout? Only time will tell...
- David => 10th Dummonian Guards (4000)
- Jordan => Lord Proust's Black Legion Detachment(4000)
Chaos should attempt to capture an Imperial outpost in a surprise raid. Imperial forces cannot deploy more than 2000 points on turn 1 to represent the surprise attack.